Author :Christopher Alexander Publisher :Oxford University Press Release Date :2018-09-20 ISBN :9780190050351 Pages : pages File Format : PDF, EPUB, TEXT, KINDLE or MOBI Rating :4.9/5 (35 download)
Download PDF A Pattern Language by Christopher Alexander and published by Oxford University Press. This book was released on 2018-09-20 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.
Download PDF A Pattern Language [Towns, Buildings, Construction] by Sabinus Kinstona and published by Independently Published. This book was released on 2022-10-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today
Download PDF Center for Environmental Structure Series by Christopher Alexander and published by . This book was released on 1977 with total page 1171 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :Tibor Kunert Publisher :Springer Science & Business Media Release Date :2009-06-12 ISBN :1848822758 Pages :315 pages File Format : PDF, EPUB, TEXT, KINDLE or MOBI Rating :4.2/5 (882 download)
Download PDF User-Centered Interaction Design Patterns for Interactive Digital Television Applications by Tibor Kunert and published by Springer Science & Business Media. This book was released on 2009-06-12 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology is meant to make life easier and to raise its quality. Our interaction with technology should be designed according to human needs instead of us being required to adapt to technology. Even so, technology may change quickly and people and their habits change slowly. With the aim of supporting user acceptance of iTV, the focus of this book is on the usability of iTV applications. A method for developing interaction design patterns especially for new technologies is presented for the first time. The main characteristics covered in this new approach are: systematic identification of recurrent design problems; usability as a quality criterion for design solutions; integration of designers into the pattern development process including identification of designers' needs, and iterative evaluation and optimisation of patterns to encourage designers to accept and use them; usability testing to identify proven design solutions and their trade-offs; presentation of specific design guidelines.
Download PDF Collaboration Patterns: A Pattern Language for Creative Collaborations by Takashi Iba and published by Lulu.com. This book was released on 2014-09-04 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Creative Collaboration creates new values that can change the world. In a Creative Collaboration, an emergent vigor is produced where team members motivate each other and grow together. This new vigor cannot be attributed to any one team member but to the team as a whole. How can such a Creative Collaboration be achieved? The secrets are scribed in this book. Collaboration Patterns presents 34 distinct patterns that show tips, methods, and views for a successful collaboration. The Collaboration Patterns are written as a pattern language that summarizes the design knowledge that develops from a person's experience into the form of a pattern. It pairs a problem that occurs in a certain context of a design with its solution and gives it a name. Along with discovering ways to practice effective teamwork, we hope you can also imagine the possibilities pattern languages offer.
Download PDF Presentation Patterns: A Pattern Language for Creative Presentations by Takashi Iba and published by Lulu.com. This book was released on 2014-09-04 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Creative Presentation uses the knowledge and experience of the audience to inspire the realization of something new. Such a presentation can encourage the audience to realize and take action towards the future. However, as a presentation has limited words, how is such innovation possible? The secrets are scribed in this book. Presentation Patterns presents 34 distinct patterns that show tips, methods, and views for a Creative Presentation. The Presentation Patterns are written as a pattern language that summarizes the design knowledge that develops from a person's experience into the form of a pattern. It pairs a problem that occurs in a certain context of a design with its solution and gives it a name. Along with discovering methods to give an effective presentation, we hope you can also imagine the possibilities that pattern languages offer.
Download PDF Learning Patterns: A Pattern Language for Creative Learning by Takashi Iba and published by Lulu.com. This book was released on 2014-09-04 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Creative Learning, learner creates opportunities for learning by himself/herself by launching and implementing his/her own project, and learn through actively creating with others. How can such a Creative Learning be achieved? The secrets are scribed in this book. Learning Patterns presents 40 distinct patterns that show tips, methods, and views for a Creative Learning. The Learning Patterns are written as a pattern language that summarizes the design knowledge that develops from a person's experience into the form of a pattern. It pairs a problem that occurs in a certain context of a design with its solution and gives it a name. Read through the pages and use any or all of the Learning Patterns to make your learning more creative!
Download PDF Survival Language: A Pattern Language for Surviving Earthquakes by Takashi Iba and published by Lulu.com. This book was released on 2015-06-17 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: Survival Language is a pattern language to provide individual survival techniques to use when a catastrophic earthquake occurs. The basis of this proposal comes from the problem that although countries like Japan have experienced numerous catastrophic earthquakes, preventable tragedies continue to be repeated. Survival Language presents 20 distinct patterns that show tips, methods, and views for surviving earthquake. Survival Language seeks to improve a person's immediate decisions when an earthquake strikes and to encourage them to recall earthquake safety measures even in ordinary moments of daily life. A person's survival often depends on their own strength, knowledge, and skills the time at which the disaster strikes.
Download PDF Pattern Illustrating Patterns: A Pattern Language for Pattern Illustrating by Takashi Iba and published by Lulu.com. This book was released on 2015-06-27 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recently, the field of pattern language has been developing in various domains. Patterns are usually expressed in sentences, along with a visual expression. One of these expressions is called a "pattern illustration" because it expresses the essence of the pattern, includes characters that express human movements and feelings, and symbolically represents a pattern that does not connect multiple scenes with arrows. Pattern illustration describes the pattern's primary content, and this helps readers understand and memorize the pattern and also motivates them to use it. But our question here is "How can we draw these pattern illustrations?" In this book, Pattern Illustrating Patterns, we have collected 28 patterns on how and what to draw and what aspects must be considered when creating pattern illustrations. We hope this book will stimulate further understanding about including pattern illustration as an approach to visual aid by those considering or creating pattern languages.
Author :Daisy Yulin Tsai Publisher :Walter de Gruyter GmbH & Co KG Release Date :2014-10-14 ISBN :9783110364422 Pages :260 pages File Format : PDF, EPUB, TEXT, KINDLE or MOBI Rating :4.1/5 (442 download)
Download PDF Human Rights in Deuteronomy by Daisy Yulin Tsai and published by Walter de Gruyter GmbH & Co KG. This book was released on 2014-10-14 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: The humanitarian concerns of the biblical slave laws and their rhetorical techniques rarely receive scholarly attention, especially the two slave laws in Deuteronomy. Previous studies that compared the biblical and the ANE laws focused primarily on their similarities and developed theories of direct borrowing. This ignored the fact that legal transplants were common in ancient societies. This study, in contrast, aims to identify similarities and dissimilarities in order to pursue an understanding of the underlying values promoted within these slave laws and the interests they protected. To do so, certain innovative methodologies were applied. The biblical laws examined present two diverse legal concepts that contrast to the ANE concepts: (1) all agents are regarded as persons and should be treated accordingly, and (2) all legal subjects are seen as free, dignified, and self-determining human beings. In addition, the biblical laws often distinguish an offender’s “criminal intent,” by which a criminal’s rights are also considered. Based on these features, the biblical laws are able to articulate YHWH’s humanitarian concerns and the basic concepts of human rights presented in Deuteronomy.
Download PDF Project Design Patterns: 32 Patterns of Practical Knowledge for Producers, Project Managers, and Those Involved in Launching New Businesses by Takashi Iba and published by Lulu.com. This book was released on 2019-01-14 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Architect/designer Fumio Kajiwara and pattern language expert Takashi Iba bring to life 32 patterns crucial to creating and managing innovative projects. "Project Design Patterns" is a unique guide for producers, project managers, entrepreneurs, and anyone involved in managing complex projects. This book is a compilation of project design knowledge based on Fumio Kajiwara (architect/designer/chairman of UDS Ltd.) and his years of experience leading various renowned spatial design projects in Asia. His know-hows are outlined by Takashi Iba (Professor at Keio University) using the "pattern language" method, a way of organizing/sharing practical knowledge. This book is the first case in which the pattern language method, originally invented by architect Christopher Alexander, is used in the context of project design. Through this collaboration, "Project Design Patterns" provides approachable but profound hints that help demystify the difficulty of carrying out innovative projects.
Download PDF Pattern-Oriented Software Architecture, A Pattern Language for Distributed Computing by Frank Buschmann and published by John Wiley & Sons. This book was released on 2007-04-04 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: The eagerly awaited Pattern-Oriented Software Architecture (POSA) Volume 4 is about a pattern language for distributed computing. The authors will guide you through the best practices and introduce you to key areas of building distributed software systems. POSA 4 connects many stand-alone patterns, pattern collections and pattern languages from the existing body of literature found in the POSA series. Such patterns relate to and are useful for distributed computing to a single language. The panel of experts provides you with a consistent and coherent holistic view on the craft of building distributed systems. Includes a foreword by Martin Fowler A must read for practitioners who want practical advice to develop a comprehensive language integrating patterns from key literature.
Download PDF Wandlungsfähige ERP-Systeme by Norbert Gronau and published by GITO mbH Verlag. This book was released on 2007 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download PDF Pattern Language for Game Design by Christopher Barney and published by CRC Press. This book was released on 2020-12-08 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.
Download PDF Architectural Approach to Level Design by Christopher W. Totten and published by CRC Press. This book was released on 2019-04-25 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.
Download PDF Pursuit of Pattern Languages for Societal Change - PURPLSOC by Baumgartner, Peter and published by Edition Donau-Universität Krems. This book was released on 2017-09-29 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The international PURPLSOC (In Pursuit of Pattern Languages for Societal Change) platform aims to substantiate the relevance of Christopher Alexander’s pattern language approach in all major domains by showing its broad applicability and richness and bringing best practice examples from outside the scientific community into research. This anthology of 19 papers, proceedings of the PURPLSOC 2015 World Conference held at Danube University Krems in Austria, is the first outcome of this discussion and reflection. The papers bring a manifold and broad overview of the current state of the implementation of Alexander’s ideas in divergent fields. Additionally, PURPLSOC offers a platform for the research and discussion of Alexander’s most recent work: “The Nature of Order: An Essay on the Art of Building and the Nature of the Universe” (2004). The four volumes explore the “living process” with its “15 structure-preserving transformations” applied in the “unfolding of wholeness”.
Download PDF Software Patterns, Knowledge Maps, and Domain Analysis by Mohamed E. Fayad and published by CRC Press. This book was released on 2014-12-04 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software design patterns are known to play a vital role in enhancing the quality of software systems while reducing development time and cost. However, the use of these design patterns has also been known to introduce problems that can significantly reduce the stability, robustness, and reusability of software. This book introduces a new process for creating software design patterns that leads to highly stable, reusable, and cost-effective software. The basis of this new process is a topology of software patterns called knowledge maps. This book provides readers with a detailed view of the art and practice of creating meaningful knowledge maps. It demonstrates how to classify software patterns within knowledge maps according to their application rationale and nature. It provides readers with a clear methodology in the form of step-by-step guidelines, heuristics, and quality factors that simplify the process of creating knowledge maps. This book is designed to allow readers to master the basics of knowledge maps from their theoretical aspects to practical application. It begins with an overview of knowledge map concepts and moves on to knowledge map goals, capabilities, stable design patterns, development scenarios, and case studies. Each chapter of the book concludes with an open research issue, review questions, exercises, and a series of projects.